If you were around in the late 1990s and happily poured many hours into GoldenEye 007, then you have probably come across the 'Four Bonds' hoax. This was a theory which stated that it was possible to unlock the face textures for previous Bond actors Sean Connery, Roger Moore, and Timothy Dalton in the game's multiplayer mode after completing a series of near-impossible tasks.
007 goldeneye texture pack
This was, of course, not true (regardless of what Nintendo-working uncles might tell you); although the face textures of these past Bonds did exist in the game's ROM in some rudimentary form after initial plans to add the actors were scrapped thanks to some pesky legal worries. While the other Bond models were removed completely, the face textures were instead moved to the 'unused pile' rather than risk deleting anything else from the game's build so close to release.
Or at least, that's where they were. The version of the game that we now have on the NSO N64 Library has done away with these textures, so it seems, finally putting the chance of playing with the classic Bonds to bed. As confirmed on Twitter by @LuigiBlood, the only noticeable difference between this version's ROM and those to have come before it is the removal of the unused Bond textures:
It is slightly strange that the old actor textures would be removed in this instance, while other unused ones still hang around to this day. We suppose that it sidesteps any criticism of 'come on Nintendo, the textures were right there! Why not just put them in??' because they're not right there anymore.
Could simply be the face textures were named "bond1" "bond2" etc and the folders "folder1" "folder2" meaning you wouldn't realise the different folders were different Bonds unless you checked/worked on it originally.
Also next week, Bethesda will release a high-resolution texture pack for the PC version of Fallout 4. "Consider this free download a love letter to our amazing PC fans that have supported us," Bethesda said in a post on its blog, "not just with Fallout 4, but across multiple decades and games."
The first public mention of the remaster was an information leak from "Oddjaw2" back in November 2007. The leaker listed the new features of this "absolutely fantastic port of the original game" on said thread and some screenshots which are sadly lost. At first not many people believed the leaker up until they decided to upload a video showing the game in action later in 2008. Even then, many people didn't believe it was real and instead pointed out how it was "just an HD texture pack running on an emulator".
Welcome to the new Goldeneye 007 tc, an updated version of the orignal goldeneye007tc for doom. But there are going to be many changes, such as the heavy use of 3d floors and dynamic lights, advanced weapons, and much much more. Work has commenced and is moving quickly, so expect a demo of the first level by around the end of the month.
This new pack, created by Nerrel, has been in development for five years and it overhauls 6492 textures. More information on the project can be found in the video below, while the automatic installer can be downloaded from here.
List price for the latest version is $29.99, but it includes a number of packs that carry an additional cost on other platforms. The package includes the following content in addition to the base game:
Our TakeI'm excited to see how Mojang implements gamepad support on Wii U. Even though this is the nth platform on which the game appears, there's a great opportunity here to make it special with a unique control modality. And let's be honest, we all want a Legend of Zelda mashup pack. Or a Metroid mashup pack. Or a Splatoon mashup pack. Or a...
Minecraft: Xbox 360 Edition is set to get a little bit sci-fi with the Halo Waypoint Twitter account tweeting an image showing a Master Chief skin in typical Minecraft style. While no release date has been announced players can expect to download the Halo skin pack sometime in the near future.
From Current version forward High Resolution Texture options are automatically configured to True in the configuration files for Rice and Glide. You should not need to modify them as you did with previous versions. Some libretro emulators support loading Hi-Rez textures and you can look for enabling those options in the libretro xmb.
The folder name in that directory must match the core name in the rom header or the texture pack will not be properly applied.Most cases the default directory name is ok but you may need to check if you find if your rom is not correctly launching the texture pack.
Here is a list of the proper format of names for the top level folder on texture packs that have been tested:- F-ZERO X- MARIOKART64- PAPER MARIO- SMASH BROTHERS- STARFOX64- SUPER MARIO 64- THE LEGEND OF ZELDA- WAVE RACE 64- ZELDA MAJORA'S MASK
To confirm the correct name for a texture pack you may not be able to get to load you can use the command to display the core name just use the command below in terminal then exit and scroll up I do it from a remote ssh session like putty cause you can scroll up and read it. In the first few lines it will show the core namecd /home/pi/RetroPie/roms/n64/opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh mupen64plus-video-rice rom name
You need to make sure you are launching that rom specifically with either Glide or Rice (maybe libretro if you have enabled libretro specifically to load hi rez textures)andYou need to make sure you are using a resolution at 800x600 or higher in order for the texture pack to load. You should use the highest resolution setting you can get the game performing well on it will look better the higher the resolution.
In 1959, Nintendo struck a deal with Disney to have them allow Nintendo to use Disney's characters on Nintendo's playing cards. Beforehand, Western playing cards were regarded as something similar to hanafuda and mah jong- a device for gambling. By tying playing cards to Disney and selling books explaining the different games which one can play with the cards, Nintendo could sell the product to Japanese households. The tie in was a success and the company sold at least 600,000 card packs in a single year. Due to this success, in 1962, Yamauchi took Nintendo public, listing the company in Osaka Stock Exchange Second division. 2ff7e9595c
Comments